Information:
In total this project took 8 months from the idea to a completed 6+ minute prototype, including the film portion. The majority of content was created independently by Darik Smith.
Credit:
A number of resources aided with production such as:
- General effects (fog & puddles): Unreal Engine 4 marketplace samples
- Thomas Harle's VFX Weather Pack from Unreal Marketplace (rain/lightning)
- W3 Studio's 101 Muzzle Flashes & 20+ Gun Impact Particles
- Several Youtube tutorials and unreal.answers for Blueprint setup help
- http://tf3dm.com/ for vehicle placeholder items (which were never replaced due to time)
- http://gametextures.com/ for placeholder textures during early production. Many were replaced later by my own textures, however some such as the crate and roof tile remain
- http://cgtextures.com/ a large amount of photo textures
- http://3d.sk/ - female face raw textures
- Sheridan's Sound Library for the sound effects and music
Tools:
- Unreal Engine 4
- Autodesk Maya
- Zbrush
- Photoshop
- Quixel Suite
- 3D Coat
- Marmoset Toolbag 2
- xNormal
- Adobe Audition
Special Thanks:
- mentor - Mark Palowich
- technologist - Jason Teeuwissen
- my parents for giving me the freedom to explore game development in college
- my friends and classmates for their motivation
- members of Polycount and other forums for showing support and feedback
- anybody who play tested my game and provided feedback
- anybody who shared tutorials
- developers like Epic Games who created and made available excellent software for indie creators