Project Rain Cinematic



Information:
In total this project took 8 months from the idea to a completed  6+ minute prototype, including the film portion. The majority of content was created independently by Darik Smith.

Credit:
A number of resources aided with production such as:
  • General effects (fog & puddles): Unreal Engine 4 marketplace samples
  • Thomas Harle's VFX Weather Pack from Unreal Marketplace (rain/lightning)
  • W3 Studio's 101 Muzzle Flashes & 20+ Gun Impact Particles
  • Several Youtube tutorials and unreal.answers for Blueprint setup help
  • http://tf3dm.com/ for vehicle placeholder items (which were never replaced due to time)
  • http://gametextures.com/ for placeholder textures during early production. Many were replaced later by my own textures, however some such as the crate and roof tile remain
  • http://cgtextures.com/ a large amount of photo textures
  • http://3d.sk/ - female face raw textures
  • Sheridan's Sound Library for the sound effects and music

Tools:
  • Unreal Engine 4
  • Autodesk Maya
  • Zbrush
  • Photoshop
  • Quixel Suite
  • 3D Coat
  • Marmoset Toolbag 2
  • xNormal
  • Adobe Audition

Special Thanks:
  • mentor - Mark Palowich
  • technologist - Jason Teeuwissen
  • my parents for giving me the freedom to explore game development in college
  • my friends and classmates for their motivation
  • members of Polycount and other forums for showing support and feedback
  • anybody who play tested my game and provided feedback
  • anybody who shared tutorials
  • developers like Epic Games who created and made available excellent software for indie creators